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INCREDIBLY ambitious project. I'm impressed with how much you got working. I noticed a couple bugs with repair where it displays the old number after repair til you go to another part and then back. But still, this is quite a lot of design work to juggle. I think it is definitely wanting some ambient noise and sfx work, and probably a gentle backing track, but the idea is compelling enough to get my attention, at the very least. I think my biggest pain point was trying to scroll out or find asteroids, but based on the scanning feature, I assume that just didn't get to implementation, and god do I know that feeling of needing to drop a feature for time.

Good job on your second game! You should be proud!

Thank you!  Yeah, scanners were intended to give a directional indicator to approaching enemies. Though I agree, even if scanners were working, the camera would be a bit too zoomed in. Asteroids are also far too rare, so while it isn't really playable right now, luckily it should just be tweaking some values to get an actual game. I've actually fixed a few of the smaller bugs already, so I'm thinking I'll eventually update this one.
Thanks again!