thanks for the crit! All valid points, I’m sorry the 4th stage was hampered on performance, wasn’t aware of it on my rig my bad
I had a lot of ideas I wanted to implement for this game, but unfortunately a lot of them got cut to fit a 2 and a half week deadline before I went on a family trip (I wanted to make those trains move in the last level but I wouldn’t have had the time to bug test before shipping it was that tight)
I definitely want to realise the potential of this thing, but I also want to get a demo out for my main project, ETOS, sometime this year
So hopefully if I’m diligent enough and don’t burn myself out, I might be able to do both this year, but I’ll see
regardless, thanks for playing! Glad you had some fun