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A wonderful game that has a lot of potential! The 4th stage did have terrible performance, while the 3rd stage could use some visual touch-ups just to bring it up to par with the others in both clarity of route, theme and overall polish. The two most important features I'd like to see implemented, however, are a settings menu to mute the music (no matter how good it might be now, it'll start to grate after a while) and a way to tell what gear you've just entered without looking down. An audio cue could work, e.g. pitching the gear switch sound up/down.

If you do decide to work on some more content for this, I think a chase sequence in a city is kind of a must. Weaving between traffic, then building speed to narrowly avoid a collision with a train, all while pursuing/being pursued for whatever reason. The pieces are all there and this Chekhov's gun begs to be fired.

thanks for the crit! All valid points, I’m sorry the 4th stage was hampered on performance, wasn’t aware of it on my rig my bad

I had a lot of ideas I wanted to implement for this game, but unfortunately a lot of them got cut to fit a 2 and a half week deadline before I went on a family trip (I wanted to make those trains move in the last level but I wouldn’t have had the time to bug test before shipping it was that tight)

I definitely want to realise the potential of this thing, but I also want to get a demo out for my main project, ETOS, sometime this year

So hopefully if I’m diligent enough and don’t burn myself out, I might be able to do both this year, but I’ll see 


regardless, thanks for playing! Glad you had some fun