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(+1)

That was fantastic! I have a 2.2m square playing area and I just ran through a 74m maze!  Unbelievable use of space.

One question? Does it keep track of how many rotations to the clockwise and counterclockwise a player is making as they go through? Halfway through my cord got so twisted I had to stop to spin it back. It would be good if the left and right turns evened out over time so you never twist more than a certain amount?

(+1)

It doesn't :( There is a turn counter that should help untangle the cord but the game itself doesn't create the environment to avoid too many turns. I am thinking about having that for linear levels. For non-linear and open world it won't be possible. There could be sections that you could trigger that would be based on going in one direction only (could resemble a staircase, a tower etc) to untangle the cord.

Haha, this is why I love Oculus Quest, no wires attached :)