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First itch.io project I'm commenting on, but really wanted to tell you how much I enjoyed this! It's 100% my kind of game, and I couldn't stop playing it. Did everything I could in one sitting. Please keep up the good work on it! Atmosphere, setting, characters, mechanics are all really good and will only get better I think :) I want to see more of the world.

Similar feedback to others, but #1 is I'd say definitely hire an English editor. Your writing is really good and engaging, tons of new interesting ideas and perfect content-wise, so I'd just want it to be cleaned up as much as possible whenever it goes to wider public release so that everything that's good about it can shine through (I say this speaking as an editor). All writers, native English speakers or not, need an editor!

As someone who also got stuck at the dolmen, I think something as simple as highlighting possible bits of text you could search in a different color or something would work well. Like: "You see a firepit with some scattered bones. The wall is marked with soot."

The text input mechanic worked really well with asking the barkeep about people, though, and being able to reference the journal made it super easy. I think there's very good ideas there that will easily polish. 

Oh, maybe this was just me, but for the longest time I couldn't figure out that I could just click "Rest" and "Leave" any time they were there. I was so focused on the dialogue and story text that I wasn't paying attention to the menu. Maybe some text prompt that just says "You can Rest here" or "You can Leave from here" when you're in an area where it's possible.

I loved the "character creation" type choices in the text, where you picked a class and equipment and stuff. I think filling out a character in that way is really cool and would love more of it. 

Finishing the demo by returning to the city and everyone being disappointed in you was kind of a bummer lol. Maybe include an option that clearly ends the demo while still in the peninsula? 

That's all I can think of for now, but am definitely following this game and excited to see more!! Keep it up!

Thank you for choosing Roadwarden to be your first! <3 I'm after a very long couple of weeks filled with writing a whole lot of new content, and it feels so great to suddenly see such a kind comment!

Actually, I've tried to "upgrade" the exploration of the dolmen a bit. You can find more information in the latest devlog, but here's an example. Basically, I've provided more visual clues, so it will be easier to remember any significant clues that the player may find. : )

Thank you for pointing out the lack of clarity with the Leave and Rest buttons, I've heard a similar opinion before and it may be true that I need to provide a better tutorial, or maybe a more distinct visual clue. It gets tricky, since there's a lot of dialogues in the games during which you can "leave" an area, but only when you don't talk about anything specific, so it gets turned on and off all the time. : P It needs to remain subtle.

I currently hope that the game will be edited by the publisher,  but its getting trickier and trickier as the time goes on. I'm struggling with deadlines, and there's a LOT of text. Trust me, the demo is already a very small chunk of the game, and I'm still far from finishing it. : )

Once again, thank you and I hope you'll see one of the "happy" endings in not such a distant future. : )