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definitely a good start. The main thing that feels like it needs adjusted is the current leveling speed, which takes an abnormal amount of time, especially since the game asks if you want the item every time you scavenge. Given enemy encounter rate, staying at the start and spam searching is the only semi reliable way to level. At this time, I'd recommend multiples of 6 to 8 to make it a bit more reasonable at this time

As for the map problem, have you considered setting direction/location buttons on the left side? I don't know if that would fix the bug, or if there's a way to force refresh the map between saving or playing.

Leveling speed is entirely unbalanced. I don't really expect people to level up much if at all during this build. It's just there to make sure it functions correctly. I'll be adjusting item values and adding more valuable loot drops once I'm sure saving and loading is all working correctly. I'll also likely add some unique item drop that can be traded for a large value to Vacdes specifically which will act as quest rewards.

I believe I've fixed the map issue with some help from the renpy forum, but it still needs a little further testing before I'm sure it's working correctly.