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I haven't changed my mind about this design choice, but I did add an escape-hatch to Web-Decker which offers another possible workaround:  The Forbidden Library includes a module called "kb" which pumps raw key events to the active card. This module will not function in Native-Decker, but that may be acceptable if you otherwise plan to offer graceful degradation to alternative input methods.

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The Forbidden Library is perfect as an alternative way to play. Thank you for taking the time to build that. There’s so much to learn about Decker!

I’m still of the mind to make the RPG completely mouse driven in Native-Decker (and still accessible with native shortcut key functionality). Playing with a controller/keyboard and holding buttons down with the kb module would just be a bonus. Thank you for sharing that link!

As a side note, reducing my art to 16 colours has been an absolute joy. It really helps to create a cohesive aesthetic. I also love that persistent variables need to exist in widgets. Laying out the game’s state physically on a card with fields and grids is so cool. It encourages you to keep things simple and focus on what matters. Brilliant!