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Great entry!  I didn't like the sliding and loved that I could upgrade that.  I think the game was a bit too long, I made it to 15 or 16 (also, I had to stare for a while to read "terminated"), the first 7 levels were fun but levels become so long.  The only real threat was the warping ghosts, nearly 100% of my damage was one warping into me which felt kinda lame.  I'm real torn on how the castle changes, on one had I liked that I got into the rhythm of "there's probably a fast ghost that'll charge in" but it did feel repetitive, especially 10+.

I'm also unconvinced the damage upgrade did anything, maybe it helped but was so outpaced by the shielded ghosts and then warping shielded ghosts, I would have dumped it all into reload speed instead.

Scanning the other comments, I also didn't like the ghosts piled up behind the locks.  An easy fix could have been making the lock larger (or two) so there was a little breathing room.

This is jam and I'm no stranger to overscoping so these are just ideas, again, great job!