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wow, thanks for the encouragement! I did really spent lots of time on making the animation transitions and experienced lots of frustration and joy in making the flying carpet. The acknowledgement from someone like you who have also tried doing similar things means a lot to me. 

I agree that the jump feels long and slow. At this point, I think jumping based on Unity's rigidbody physics does not work very well. Rigidbody simulates real-world physics, in which it takes as long to rise as to fall. Super Mario for example, falls more quickly than he rises, which makes the jump feel more snappy. I will probably write my own jump script next.

not a problem!! I love commenting on people’s games and just trying to get helpful advice!

And honestly the basic concepts of jumping using rigidbodies definitely doesn’t work great to get that snappy feel as you said like with old school mario, but the rigid body can facilitate really nice jumping mechanics that I’ve seen other people do!! If you don’t want to use rigid bodies though I would suggest using character controllers, Or like you said just write your own script!! Good luck with everything!!