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(1 edit)

Hey, I just bought this pack and I see that the animations are divided between the characters themselves and the tools and the shadows and I have no clue where to begin and why is it like that? Do you have a version where they're already holding the tools and have shadows all in one png spritesheet?

Or at least some guide how to use "tool back" and "tool front" the animations are not clear at all. I'm surprised no one mentioned this already.

and where are the animations for walk, idle, etc?

Minifantasy is an ever-growing collection; I have been creating it for over 4 years, releasing a new asset pack every month since 2020. because of that character animations are being expanded through new pack releases as the collection grows. You can find the base humanoid characters, and all their basic animations (idle, walk, attack, dmg and die), in this free asset pack https://krishna-palacio.itch.io/minifantasy-creatures

Thanks for your feedback, I will consider adding a detailed explanation in the asset pack and options for each character already holding the different tools for ease of use.

Hi TajRizek,

Minifantasy is a modular collection. All the animations where the base characters (the "naked" humanoids included in this pack) use different tools or weapons are presented in separate layers to permit users an easy customization. By providing characters and tools separately, Minifantasy users can create their own custom characters (using the base humanoids as base) or change the shape of the tools or weapons to make their own versions.

As for the shadows, they come in a separate layer because some devs prefer to create their own shadows using different "in-engine" techniques instead of using the shadow sprites. Providing shadows separately offers more versatility for using the assets.

To build up the animations you have two options:

  1. Render the layers in your game engine in this order:
  • Shadow (if you decide to use them)
  • Toolback
  • Character
  • Toolfront

or

  1. Put the layers together in Aseprite, GIMP or Photoshop and export the image as a single .png and use it as a single layer in your engine (.aseprite files are included in the asset pack from where you can export the different characters using the tools).