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Well they probably shouldn't be allowed to play the game then...or something...um

They will do it for the trendy games because everyone's going on and on about them and they will play the games that their fans would like. That's why my plan was to find as many BBIEAL fans as I could and make them also fans of AEWVS, because they're easier than the big guys straight away, since they're not as busy and have less games to play.

People take the time to repeatedly play BBIEAL, get 21 questions wrong and find F2, who doesn't even acknowledge Micah's big plan and also is actually quite boring after a while, but they won't even bother to beat the Math Level because it's too confusing and they don't know what to do or haven't been brain training?

I personally find AEWVS somewhat easier than BBIEAL as most characters can be incapacitated. In BBIEAL, the best you can do is strategically place an alarm clock somewhere and be in the right place at the right time, and know when to push people back with BSODAs. In fact, the apples in the next BBIEAL will be quite rare.

This is why I made my own notice. This game is a game of strategy and I suggest that people experiment and figure out what the items do, lest they find something really useful that could really help them. There are so many different items that people don't just pick up a magnet and realise they could jam doors with it. They just think it's another random item like the foil. Most people only tell because the AEWVS community shows them what to do and how it works, and I want people to be able to do it like this, to figure it out on their own while still attempting to do it.

Anyway, most newcomers by now are the lower people, since most of the big gamers have played a version close to Version 0.0.1 and proceeded to ditch it because they seem to have better games to play by other indie and small-team developers. All remaining newcomers should know what to do so they don't judge it so quickly. Hence, my notice.

This is why I want MrDrNose to put some of it in the game's description. People will have a much higher chance of knowing how the game should be played, and will thus try to play it more efficiently and be bothered to get into the deep things. And they should also know how long and deep the game is, which is why I've provided MUG as an example (seriously, his free-time streams are insanely long. Why would anyone other than an AEWVS fan bother to watch that?)

Anyway, what you've just said is exactly why the notice even exists. I want to be able to get them to see what it's actually about and like so they don't just go and ditch it like the others.

And why even bother playing AEWVS if you know it's packed with content relevant to itself but still just go and play it for a bit, lose repeatedly, judge it and ditch it? That's not the kind of player a good AEWVS player should be! Sigh...

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