I don't know what people's opinions of making an RPG are like, but from someone who made his own RPG engine and game (completely) from the ground up, I can say that it can take a fair bit of work to plan everything out. Overall, this was a solid and good effort for being such a short mini-adventure. It reminds me a bit like the first Dragon Quest game (which is not a bad thing). I would suggest cleaning up any bugs and problems where possible and leave this as-is without any add-ons. The basis this is has potential to become something much larger down the road, perhaps?
Notes:
- Is HP normally supposed to go back to 100% when you are done a battle? I see there are no recovery items (on HP recovery during battle), so...?
- Load times were quick (I am NOT complaining).
- Clicking on battle buttons while the game is doing it's own thing tends to repeat actions unnecessarily, such as having the player attack an enemy for damage after it has been defeated.
- If you click 'battle' fast enough, you can deny giving the enemy a chance to attack.
- Ran into a problem where I kept getting sent back to a spot on the map after defeating an enemy; it was like the game kept repeating this endless loop.
- I assume the Ghoul battle was a boss battle, since there was no option to run?
- Shaky cam is neat.
- So... everyone 'thinks' I am a hero, huh? Mwah ha ha ha... Boy, what little they know. Soon, I will demand the king's daughter as a sacrifice while I use the power of the sacred flame to resurrect the Demon Lord and ensure control over the entire world... MWAH HA HA HA!!! There, now you have the outline for a sequel.