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Heyo, I have completed integration with SuperTextMesh and it is fantastic! I did need to make minor modifications to the base class in ways that I feel would be really useful to have in there for others, though. The way I've done/exposed these things is pretty basic, but done in a way that quickly met my needs (for the record, my needs were just visibility with the two bools, not writing). If future updates allowed these to be done in a way that had official support, I would definitely update to that version right away. Diff is below:

947,948c947,948

<     public bool speedReading = false;

<     public bool skippingToEnd = false; //alt version of speedread that just skips to the end

---

>     private bool speedReading = false;

>     private bool skippingToEnd = false; //alt version of speedread that just skips to the end

1293,1310d1292

<     public void UnsubscribeAllRegisteredEvents()

<     {

<         onCompleteEvent?.RemoveAllListeners();

<         OnCompleteEvent = null;

<         onUndrawnEvent?.RemoveAllListeners();

<         OnUndrawnEvent = null;

<         onRebuildEvent?.RemoveAllListeners();

<         OnRebuildEvent = null;

<         onPrintEvent?.RemoveAllListeners();

<         OnPrintEvent = null;

<         onCustomEvent?.RemoveAllListeners();

<         OnCustomEvent = null;

<         onVertexMod?.RemoveAllListeners();

<         OnVertexMod = null;

<         onPreParse?.RemoveAllListeners();

<         OnPreParse = null;

<     }

<