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Thank you for sharing your ideas! A spy or undercover recon unit could indeed be interesting, but letting the AI make clever use of it is likely a hard task - one needs a lot of assumptions about your opponents' positions for wisely moving it. 

Btw, some general good news: Pelagium is under active development again!

Thats great news! Wish all the best for your progress.

Sorry to bother, but may i know when is the next update coming?