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Thanks!

Yeah the gameplay was something that just emerged as I was making it and I didn’t have a chance to refine the UX on it, lol. The arrows are adjacency buffs/debuffs on the other cells (from the perspective of the building you’re placing/hovering over)

I’ve already got a change ready to deploy for always showing the descriptions and for showing a preview of the arrow buff/debuffs which will hopefully help with some of the confusion.