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Really nice art, and the theme fits perfectly!

Sadly, some parts of the gameplay feel a bit unclear to me. What do those arrows mean? I couldn't figure it out. And as Vase mentioned, it would be helpful to read the descriptions while in the other cycle.

Overall, a really nice submission!

Thanks!

Yeah the gameplay was something that just emerged as I was making it and I didn’t have a chance to refine the UX on it, lol. The arrows are adjacency buffs/debuffs on the other cells (from the perspective of the building you’re placing/hovering over)

I’ve already got a change ready to deploy for always showing the descriptions and for showing a preview of the arrow buff/debuffs which will hopefully help with some of the confusion.