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Nice! I like the idea for this platformer puzzle game. I also like the movement, the way you can take a step forward or hold the button to advance. I've been trying to do the same for top-down games - it's not easy!

Thanks for playing! I'm glad you enjoyed this.

The player character is aligned to a 16x16 grid, and all movement inputs and state changes are ignored until she realigns with the grid. I accomplished this by having the input keys simply adjust variables and do little else; a block of code that is run whenever Sue is aligned with the grid contains all the movement and state-changing behavior.

That's really interesting, I definitely got a deeper understanding of the problem from that explanation. I'm going to try to come up with a solution based on what you said there. I guess what I have a problem thinking about is how to align the player to a grid, how to actually connect the player x and y coordinates to a grid. Anyway thank you for taking the time explaining that.