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What a satisfying experience! I really enjoyed the game’s atmosphere—it’s calm and lets you think at your own pace, without any pressure or anything like that, creating a cozy and welcoming vibe.

And what can I say about the mechanics? They were incredibly well-thought-out! It doesn’t just bring two perspectives (as I initially thought) but four! That was a plot twist for me since I hadn’t noticed the indicator at the top right away.

That said, I believe there could have been a bit more explanation about how to fully utilize and understand the mechanics. I managed to finish the game by simply trying, failing, and trying again, which I don’t think was the intended approach.

Perhaps adding some gradual levels to showcase how each perspective works would greatly help players grasp and internalize the entire process. But don’t get me wrong—this didn’t significantly detract from the experience. In fact, it highlighted how well you crafted the game. Not everyone can design puzzles that encourage players to rely on their intuition like this. Excellent work!

An engaging mechanic, relaxing music, fun gameplay, and great sound effects. Congratulations on the game, and I wish you the best of luck in the jam!

Thanks for playing!

I struggled a lot with making the game fun... initially, it was completely trial and error and the safe zones which show you where you can switch without failing were added at the last minute.

I also considered a shader that gives the blocks a little opacity and white so they do not disappear and so you can better understand the level. However, since this was against the rules, I simply deleted faces to make you "look through" and rotated the camera a little faster so the hack was not completely visible.

I will maybe reiterate the game and use some of the feedback. thanks a lot for playing!