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(+2)

Morphing a car between forms is cool, and that transition between road and sky is smooth.  Also really like how vibrant the other visuals are. I felt like my movement speed could do with a little boost as once i happened to miss a powerup, there was no hope of adjusting my speed to catch it again.

Yeah I've noticed this as well, looking back I think I should have made movement speed more directional, such that it was quicker to fall back than to move forward (in both forms). I wanted the movement of the car to feel different than the plane so I made it acceleration based rather than constant speed, but it looks like a lot of people found it too floaty/slippery.