Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

The part that changed everything is about using atomic operations to query and/or update a hash map and add voxel hits to a list of voxel hits if not already present based on hash map query.  I've implemented it in my voxel engine's ray march code and it works well to build a unique list of voxel hits (voxel world space coordinates).  I also had to use an atomic operation to add to the list to avoid race conditions.

I will have dynamic direct sunlight working soon...