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Loved the psychological subservient tone to this game - and the simply dynamics of using a tennis ball to convey philosophical type questions was great.

Hope to see more of this type of mechanic in future games, or an expansion of Sentient where you (possibly) get out of the cell or meet your 'neighbour'...

The unsettling and foreboding atmosphere was really well done, although the ending felt a little anticlimactic. But I guess if the 'subject' was doing this every day, you would start to feel a little crazy...

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Twitter: @insideurscreen