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I completed this but the bandoleer came in clutch cause i made some _poor_ choiced before. 

I like the mechanics of this and everything seemed to work well and as expected. It took some trial and error to figure a few things out but in the end I opted for hyper agressive and just facetanking the defence round 😅. I wasnt sure what the differnt colour dice did? but it didnt matter because I managed to crush the skeleton army anyway💪

I liked the pixel art, the weapons and enemies all felt cohereant with each other ansd had some good designs. I think in the future being able to bring that same level to some of the UI and maybe backgrounds would really round the look off and bring the game visually together to have a clear artistic stamp/style. 

The dice rolling was a cool effect and made the rolling feel solid. I think if you brough that polish to some of the other parts of the game it would really elevate it. I did like how the dice sort of applied one at a time, I think addinf some soft of sfx or vfx would work really well for that. 

Overall i thought this was solid mechanic wise and an interesting starting point that has loads of potential to be expanded in a bunch of differnt directions. Great job!