We can feel there are lots of ideas that you wanted to put in this project, I for myself love the core gameplay, but wish it would be less repetitive, perhaps with ennemies that follow you or changes in the pipe ?
I love what you did with the windows system, really impressive from a coding point of views to do this in one week, it's probably why you had so much troubles with the deadline.
I'm no expert at all, but If I could give an advice, it would be to keep oneself centered on the core gameplay, rather than the menus and the options. And playtest your ideas as soon as possible.
Anyways, doing all this alone is really impressive, I hope you had a good time !
Very true, I pretty much scrapped the damage system a couple days before the deadline and slapped the timer as a last ditch effort to have some kind of fail state. There was supposed to be more happening as you fall, and the level design is lacking since the procedural level generation system was woefully under cooked.
But I'm glad you enjoyed the vibes!