Yeah a couple days ago I hit the realization that the game is very easy to cheese (Viktor Fromage both likes and hates that)…
We had a few ideas to combat this: something like score stars to catch with your limbs, placed in the holes of the wall. Would restrict pose creativity a bit. Or as you say something based on the distance of limbs, maybe distance of movement of limbs compared to the last wall, something like that. But the game got actually playable a few hours before the deadline so yeah… Just typical jam stuff :)
Best would be to actually implement joints, restrictions on the angles of bones etc. But I had a week not a month :D Godot has IK but it seems a bit barebones.
And thank you for your game template, first time I actually use it, it’s great.