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Thanks, that clip is very cool: by sheer insistence you managed to get on the floor from previous level :D (yeah, it's still there, everything is there, it's just the camera that crops down). That wasn't an issue before CD32, as I was just loading and unloading levels at will. I can't do that on CD32, because 1) it'll wear out your CD reader  2) CD loading times are slow  3) the CD music stops when a loading operation starts (hard limit, no workaround).  So, the whole level or most part of it must be loaded on memory at once to avoid all of the above!

I need to give it some thought. I could just block the way out more consistently, as seems that my little text msg "no backtrack allowed" wasn't enough. ;)

The CD repeat workaround I mentioned seemed to work on AmigaBill's stream, he didn't "ran out of music" and he normally likes to take his time on a level. But making super lengthy versions of the tracks is not a very elegant way. The restart music button that I added on left shoulder button to force it was also meant for early troubles when the music refused completely to start (seems fixed now).

It's was already so much trouble with only the default A1200/A4000 version, why I added so much extra work with the CD32? LOL.