Hey this is a great game! I am so pleased to see an English language edition. I have a question: the skills section does not list detection skills such as spot hidden, perception, listen, etc. Is this an intentional omission? If so, how to player-characters detect hidden or obscure clues? Does the Hierophant just give them those clues by fiat? Also wondering: do Hit Points and Sanity Points recover?
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Hi Mograg, I’m really happy that you liked the game. About the Skills, unfortunately I did not include them because during my playtests I noticed that they weren’t necessary, at least for my players. I prefer a narrative way of detecting clues, and you could use a Mental check or even include those Skills, if you want to. About Health and Sanity Points, that was a mistake of mine. As I normally DM one-shots, I did not create rules for recovering, but I could include them in a future version of the game. While I don’t, I would consider that a character can recover 1d6 Health Points per week of rest, and 1d6 Sanity Points per week of therapy.