It's great to be able to read all the thoughts and ideas that went into the creation of Rosenberg (even the lore behind the name, or lack of! lol) And I can say the concept of the victim taking back the control of her life came across perfectly! I think you really succeeded in communicating all the ideas that ultimately formed the game.
I really think all those details you took extra time to do mattered a lot! The UI, the expressions, the changing backgrounds and gallery! Those are the little things that make a game truly great, -the attention to detail-.
And the message system was really good too, it gave the game an entire different pace!
And I already said all that, but felt like pointing it out again after reading this devlog lol (Which is, by the way, so very well stylized and according to the web design of the game, which is another important feature!)