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Thanks for playing! did the boss actually shatter? the health value at the top and its actual health can get un-sycned currently.  Its something I need to get nailed down since that is confusing people. You also mentioned some combat refinement, I am currently in the process of doing just that and adding in some more moves to round things out, if you had any further feedback on that it could be very valuable to push things further. And will do on the updates, the first cutscene is being animated and the rest of the first level is next after these combat refinements.

The boss never shattered no matter how much I hit him! About combat, it just feels too floaty? It needs more grounding. Sort of more reaction? It feels like I'm swinging at air at all times if that makes sense. Take a look at Wind Waker's combat for an example of what I mean.

I see what you mean!  WW does have some pretty flash hit effects, frame pausing and sound that helps your hits look and sound bigger.  That is something I will definitely look into  with the next patch.