Quantization and all that, perfectly timed and ready to go in a game.
What this makes me think of: like the 1st track..remember those super famicom RPGs where there's waking up in the Inn music and you're not outside the Inn yet but the music is tricky where the 2nd Half is really the town music but you don't know till later because its the first time you got to that location in the game, like your party is injured and recuperated. and then the 2nd track is like you talk to the leader of the town and now you're going around talking to the citizens or a mini quest that isn't quite the overworld but like in the Moat but still on the town map or some weirdness.
Really had a great time on this one. Excellent