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Tidy little game you have here.

The tunnel-vision effect is a bit weird but the general design is very nice.

A few things look like they belong in a different game however, such as the low-poly key-pads on the doors. Perhaps a change of textures can fix it as a box on the wall does not need a lot of polys.
I suggest you may want to decide, are they key press code pads, or swipe-card locks ? Opening a key-based unit with a card does not make sense.

The tunnel-vision is I guess supposed to be you holding a torch ?
A torch that apparently you sleep with and have on at all times taped to your head or chest.
I suggest you have the torch be the first thing to pick up.
If you move the torch to one side slightly, the player should see a less flat view as they will see the shadows on objects shift sideways (this is the same rule for using flash on a camera).
Nobody holds a torch central to their body anyway so this should be tweaked anyway.

I am in 2 minds about the burning-ball. It feels like you are being chased by an evil incense holder from a satanic church.
Not sure if it is because it is so ball-like or because it looks solid.
Have you tried it more transparent or with a less obvious edge ?
A shifting blob of smoke is perhaps the effect you are looking for, as it is a common reference in paranormal cases.
However it did occur to me that maybe something like the flying balls in the Phantasm films would also work ? Mostly just a simple silver ball. Technological looking, but possessed by evil with the ability to summon whatever blades or drills it needs to tear you apart.

Thank you for your advices these were really helpful I will do some changes on the game :D