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(+1)

I tried really hard to add melee. I had it working well with a double-tap of any d-pad direction, but the engine's limit of 5 unique projectiles per scene locked me out of doing that sadly. I may come back to it again and give it another go, but I'd really like to work on the next level and get some new content out there!

BTW, there is a cool update to the first two levels coming in a few days.

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Thanks for your amazing efforts and looking forward for the release! My suggestion is that you don't make any different key combination. Simply, when any enemy is very close to Master Chief, you automatically activate melee instead of shooting and you show a different animation from shooting, while also inflicting a significant (fixed or proportional to their HP) amount of damage to enemies. Given the projectile limit, if you cannot show a melee animation, how about pushing the enemies a little bit back, while enabling their damage animation and sound, WITHOUT activating a fire animation? This way, you need no additional keys, no additional animation, and you imitate it by response of the enemies. If you can add a bump sound as well, you are set!

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I do have it figured out (and implemented in a test scene) without an animation, but I wasn't satisfied with the lack of player feedback. Thanks for your inputs!

Is there a way to make two movesets. One accessed with a and b aa used now and two others that work by holding select or start. Example pressing b would shoot normally and a normally interacts, but now if you hold start, and press A now u it does a melee attack. If you hold select and press A now that Reloads same with b so u have access to 6 buttons now