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The music goes pretty well with the game. An area for improvement though would be the character movements. When you let go of the movement key, the character still slightly moves in the general direction you were heading. Although this does add some difficulty into the game so maybe create a difficulty setting for the game and keep the current movement controls for the hard difficulty.

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Thanks for the advices! Probably I will update the game to improve it, but now I'm working at other games. Also, the character still moves after you leaved the movement key because I'm using a Rigidbody2D component for the movement, so the player has physics attached to him.