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(3 edits)

A few typos here and there, and a number of issues with the UI (like not understanding how the minigames work, or knowing what a dialogue option would result in)... but all in all, the overall story was captivating.

Normally, I can see a plot coming a mile away, but the pacing and the development of Oathbreaker really had me too wrapped up in the story to even think about how Season 1 was going to end, making the reveal unexpected and delightful.

Hopefully, the next engine will allow you to spend a bit more time refining the user experience, and maybe if we're really lucky it'll be easy enough for you to use that you'll remaster Season 1 into a single, cohesive distributable as part of Season 2*.

As a side note, if you decide to go with Unity, feel free to drop me a message if you need any tips.

*edited for clarity

Hi shadus!
Thank you so much for playing and your comment!

It's definitely a dream to remaster S1, but I'm hoping S2 will still be easily playable even if you didn't look into S1.
I'm currently using rpgmaker for my other game and it's features look very promising for the world of Oathbreaker.

If everything (technically) goes right with my other game, I might use it for S2 too!

Again, thank you very much for your message and your offer to help with Unity! 🤩🤩🤩