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(+1)

There's a couple of things that I'd like to point out:

1. When replaying missions, the level select menu tracks your most recent stats instead of your highest overall stats.

I believe that the highest overall stats should be displayed instead, because I managed to achieve an A+ rank on the second mission, but when I decided to replay it, I achieved a lower rank and that's now displayed on the level select menu instead of my previous rank.

2. This is a nit-pick, but for the user-interface, the thermal projector should say fuel instead of rounds.

(+1)
1. When replaying missions, the level select menu tracks your most recent stats instead of your highest overall stats.

Sorry about that. I had hoped for it to function as you said and only replace the stats if your rank or time is faster, but I'll need to refactor how the saving works. It's technically possible for me to implement it now, but it would run through the entire save file checking every single data map which may cause some lag on older systems if you play a lot of missions. I think it would be neat to also have a place where you can view your overall playthrough stats such as total bullets fired and enemies killed — I'll see if in the next build I can add that as well when I rewrite the code.

2. This is a nit-pick, but for the user-interface, the thermal projector should say fuel instead of rounds.

Agreed. Will fix that too, thanks.