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(+2)

Thanks for playing once again! I'm glad you like the new additions.

The font used to describe equipment in hangar can be hard to read. I personally can't make out some characters.

Apologies, it really should be the larger one. I'll see about changing it in the next build.

Map rotation that plays once the player arrow is situated on a mission point/location.somewhat irritates me at best and makes me kind of sick at worst (I would really like it to be slowed down or to be able to stop it on command).

Understood. I'll have a button to stop it from rotating at all and slow down the speed. Right now it might feel somewhat useless, but I hope it'll look interesting once there's 3D objects like little cities and icons on the map that rotate.

"X" is a weird place ona  keyboard to use to throw grenades with. I got used to it by the end but would like to be able to remap it if I wanted to (I would 100% put it on one of the side mouse buttons).

Adding key rebinding is also a high priority on my to-do list, a few other people asked to be able to rebind controls too. The settings menu in the options will be redone from scratch with separated tabs for different things, but I didn't get around to doing it for this build. Hopefully in the next one it will have it.

And last but certainly not least: It's very useful to see mechs in smoke (both the player's and the enemy ones) but I can't see terrain which made me get stuck between some buildings more than once. I know I should carefuly consider where I'm throwing smoke grenades and memorize the terrain before doing so but this is just something to keep in mind. I would suggest making taller buildings stick out of the smoke making their roofs visible (that would even make smoke look more realistic).

I agree that buildings should be visible in smoke too. This was a problem I attempted to solve, but unfortunately couldn't crack before release. The buildings are drawn in a completely different way than the enemies in order to be optimized with dozens on screen, so I need to figure out a way to keep both the FPS high and draw them in the smoke without the game chugging. I have a few ideas on how to do this, hopefully one will work...

All in all, I thoroughly enjoyed this update and the game never looked so sleek before. It's shaping up to be a really special arcady game and I love it.

Thanks for the feedback and playing again! Still much to be developed and added, but I'm glad this new update seems to have been worth the effort.