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Hi nujack!
I've just uploaded a HDD.lha for you to test. Does it work?

I've switched on the font and library checker scripts in tools, so the game should auto install itself on first boot, but I havent been able to test this out as I dont have a clean workbench to install it on.

If the game wont load, try copying in the libraries in the pack, and make sure both of the fonts are there.

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Thank you for the upload. Unfortunately the game doesn’t start. When I try it out from shell I receive an error for DeckBrowser v3.008 „Unknown error during object attachment“.  Any idea what it means?  Any assignments missing or environment settings? BTW I can play the movie with HAMNEW.run but main program doesn’t start.

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I've managed to narrow down the cause of your game not loading.  It turned out to be the user is running a version of setpatch which is non-standard (e.g. not Commodore), and so the game refused to load. On top of that, if you have any non-CBM devs:monitors (e.g. PicassoIV) then this also makes the game freeze on loading.

I've attempted to make a HDD installer for the game, which is now included with the package. I've also made sure all of the proven working/compatible libraries are included, along with the working Setpatch in C, and a spare Narrator.device in Devs:. So the new pack is only really the new installer and a few extra WB files.

I haven't tested it, but fingers crossed my new installer works. Please download the new pack and report back any issues. If you can't run the old setpatch, maybe the game is WB3.0 or 3.1 only??

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I tried it out and could now start the game, but setpatch wasn‘t the problem. The game starts with both setpatch-versions or without setpatch(boot without startup sequence). I found out that I need a non-rtg-screenmode before I start the game. With an RTG-screenmode I receive the error and the game doesn‘t start. I have an A1200 with Warp1260 and Scandoubler-Modul and my workbench is normally running in RTG-mode. 

The game is playable so far but the speed when you change the gear is sometimes not changing immediately and the help-menu doesn’t show any content. Some comments are not right to the actual situation I think, which is a little bit strange. The game idea is really great and I hope there will be some improvements in future.



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First of all, thanks for helping me to debug this. You must understand from my point of view, all of my games use the same ways to play, so if the game won't load then it is difficult to discover the reasons. I see you noticed my RTG warning in the installer. I wont move or replace any system files on a users machine, as this is invasive installation and could damage other software. But at least the note in the installer is there to give you some clues. I spent all week trying to diagnose the issue, and that's the one thing I was sure was a culprit.  

Good to know your setpatch seems ok. I tried 43.4 and it failed to load, so maybe a conflict with less than 43.6. CanDo itself wont run without setpatch, so I presumed it was the same for the games, but with KS3.2 it probably has those things patched internally, so no need for setpatch? I'm guessing in the dark here.

Anyway, for some reason I can't fathom, the HDD version of the game is still buggy (boy!), so I've uploaded the normaL EXE and icon as a downloadable file for you to test. It is the exact same game and version as V1.0A HDD, only without the HDD patch tools, and without the CanDo.library built in. As you already copied this library with the installer, there is now no need to use the big old executable anymore.

The normal V1.0A exe should at least fix the help not working.  Sometimes if you gear up too quickly, it can take a second until the voice speaks the gear, before you can gear up again. As you start in 1st, and 2nd gear is perhaps 30 seconds further down the track, you should only be moving up to the suggested gear (in easy mode) when prompted. 

Thanks for this, we are almost there!

Sorry for the late reply but I‘ll just let you know, that the last executable fixed the problem with the help-Menu. All is fine and works now.

What might be added in the future is a German translation and a Highscore-list. The English voice is hard to understand. Maybe the speach can a little bit improved?

Thank you for that game and I hope to see more FMV-games in future!!!

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Thanks man. Yes, the new fix is simply the HDF version instead of the HDD version, patched to work from HDD. Very happy you solved the RTG issue and provided a nice image of my installer. It helps to know later Setpatches are fine.!

I'll get around to merging the files and making a new HDD version at some point, although the game is not as popular as hoped.

The high scores were put on the title page because I didn't want to make a flick screen intro, with a separate page of scores. With Beat Cancer, I made a new screen for the scores, and saved each entry. With Jarri Rally I saved at least one score.  But with this, adding another button to access the scores just felt like a step too far, and I would have to redesign all of the menu HUD to fit in the option.

Translation is a good question. If the game was popular I could probably redo the gear narration in German. As most of the speech in the game uses the Say tool to speak out some lines of text, it would not be hard to speak those lines in german instead.  Of course, its even possible to move all of those lines to an external Txt file, so users can update the speech themselves. With the rest of the speech, I used Speech2IFF to convert the output from Say into a normal IFF sample, but this is not done by the game, and I would need to added this script to the game for it to work. So a speech pack is not impossible, but at this stage it is very unlikely, as I'm now getting deep into my next game King Arthur's Campaign. Perhaps if you want to edit my game, I can send you the source to play with in CanDo?


If you like you can send me the source via email to steinert(ät)germanynet.de but not sure if I find the time by myself. I‘m still busy to learn AMOS. ;-)