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(+1)

-Mech is pretty darn cool, I like the backpack thing and the transforming feet. No IK on the feet though, oh well.

-Bullets are really bad looking, and I wonder why the bullet shader would get all stretched like that.

-When the camera is on the left side, the gun no longer shoots in the center of the screen(reticle), lol. 

-I would like the be able to open my inventory/equipment while in wheel mode(it forces it into leg mode). In real gameplay, it would be nice to move fast while doing such management.

-Shader causes awful aliasing, is this intended? Both the outline and the dotted inline. I think it detracts from your mech model as is. 


-I realize you can quickly toggle feet, so you can actually just use the wheels all the time, since you can double toggle and turn instantly instead of doing a big turn radius. Not sure you want that. Besides, I'm not sure the turn radius is even that good of a dilemma compared to slow legs. Maybe you could balance it with better recoil/spread while in leg mode? Or, speeding up the legs.

-The scale seems a bit small, it looks like our mech is only slightly bigger than a man, compared to all the rocks and trees.

-Almost quit before I found the anchor. It's a bit ridiculous, but I like the idea of using a space elevator in place of portals in the Risk of Rain formula. I do wish the glass floor was more obvious, I was worried I would fall through. Too bad I couldn't pick any items up.


Not much to it, but keep up the good work.

(+1)

Thank you for the feedback!

Concerning the aliasing and shaders in general, the look is quite the WIP still... bullets are default sprites that have trouble keeping up with how fast they are going.
Good points on gameplay balance, I agree. 
For the bullet offset, this is caused by the lack of any bullet/reticle adjustment. Switching shoulders puts the only yet-functional gun on the right side, creating a wide gap. Fixing this is next on the menu.

Glad you liked the space elevators! They are the main attraction, and how the player can move between rings.