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[Devlog] Two Nights At Lake Frontier

A topic by antaresblue created Jan 25, 2020 Views: 625 Replies: 10
Viewing posts 1 to 9
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*poses* I’m late again! Mama raised no quitter but she did raise a fool. 

All jokes aside, this is the devlog for Two Nights At Lake Frontier, a visual novel where you go fishing at an obscure lake from your childhood with your dad, which is also a hot spot for Mothman sightings and animal attacks. Doesn’t sound weird at all. You won’t bump into that cryptid at all, I’m sure. 

This was the game I was going to work on the last time I participated but didn’t end up doing anything (I hope that’s okay?????)

In the mean time, here’s a sneak peek at the art that’s been in the works since this morning before I ran off to work:


Is this a background??? Oh my...


A camping ground is not complete without a cute info booth gal/park ranger/first aid officer/grounds supervisor! Sounds like a lot of work!


There’s a lake so I suppose there’s gotta be a boat shed, right? It’s gotta be run by someone who is also handsome and mysterious.

I guess that’s all for tonight. “But where’s Mothman??” You ask. Well, you’ll see. I feel like I have the distinct disadvantage of being in a time zone zooming forward at a pace earlier than other participants, so.... wish me luck???

So this concept rocks, mothman is the best crytpid and your art is also super nice! Keep up the good work I look forward to it and hope you manage to finish this time!

Thanks! So do I!

Hello again, today I’ve got some updates in the art department:


The entry to the lake campsite. The Info Booth is looking rather empty, hm...



Definitely empty right now. Wonder how the characters are going. 


oh hey, a talksprite! Ainsley is looking real good here!

Billy is the other love interest (??? Can there be love interests in this game? I guess if you’re dating Mothman, anything is possible) and yes, I’ve already been told. He looks like a Pokémon Trainer.



I’ll continue working on things and update as needed. 

Host

oh i LOVE this art so far. the tour guide is so cute!! it's awesome youve got animations already as well, i can't wait to see them in context!!

Thanks!

(+2)

!! Warning for flashing lights !!



Another update: I’ve figured out how to do animated splash screens quickly so here’s one:

I’ve also quickly done up some more backgrounds





As for writing and coding, a lot of yesterday was testing assets (it turns out ren’py does not automatically resize your assets so it was a lot of fiddling) and getting some writing done. It’s a lot different to regular writing so we’ll see how I go. 

Host

ah yeah ren'py won't automatically resize assets, but iirc there may be a way to set a preset for scaling down if you're using custom transforms? but that may be a little too much--it could be better to just size them down on export.

(+1)

It's quietened down a bit on the dev end because I've started to do some of the boring nitty gritty... ahh coding.

So yeah, my work flow has kind of been scribbling notes on one side and pulling dialogue out of nowhere on the other. 

There isn't much else exciting in the art department too other than background works in progress since now it's mostly coding everything and finding music assets. 

Thanks for tuning into this quick update!

Host

haha the scripting is still pretty exciting to see! honestly im so excited to see any updates at all for this devlog.

Oof, I totally missed the submission deadline... By a couple hours.

Oh well, I think this was a good lesson in keeping up with time constraints and working ahead of time just in case of unforseen things (like getting sick lol). I'll stick the submission up on my own page >here<

Final update:

I tweaked a lot of writing and scene changes and mixed some musical elements together. I'll have to write up a credits page too. 

I'll also probably scratch at this a little more in my own time since what I have so far is just an introduction. Thank you for those who followed this game!