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(6 edits)

-  Edit - 

Okay, so even though i upgraded the Threat System in 4.1b and 5.0 there is something not calculating correctly in battle. The Character's Threat Generation, Equipment, and Buffs are being applied correctly. I'm going to have to take a deeper look into what is causing this. 

I am really sorry for the negative experience this has caused.

-Update-

When I implemented Nina's Crescent Phoenix and Lin's Taunt within the new Threat System, I broke how the calculations were being done. Enemies were no longer taking Threat into consideration. The bug would cause them to prioritize Nina, but would also cause it sometimes to randomly attack someone without taking Threat into consideration.

Regarding the enemies always targeting Nina - I found this frustrating until the point that I got an Earth Crystal drop (which can raise defense significantly). When I equip that with her starting armor there seems to be a bug that she can dodge far more than usual and the damage she takes is extremely low, to the point that she can tank most battles. The exact same loadouts but with different armor equipped, she will take many multiples of damage. If I want to use Nina, I pretty much have to take the strategy or she gets creamed immediately. 

Looking forward to the 5.0 drop!