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Hello,

I don't understand how to slice the tilemap... aren't you using same size for each tiles in the files?

Ok, I'm answering myself:
Don't use a slice by cell count, but by pixel size. (in my case 16px worked)

(2 edits)

Intriguing point; so the actual edge of the pixel sprite; not the edge of the overall pixel area that the sprite is contained in; if so that explains a lot; when trying to make this animate correctly within pygame; perhaps....?