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Jay is a game design luminary who expertly layers emotional insight, real occult ritual, human nature, dreamy mythology, and traumatic existential horror into a play experience that somehow manages to be both more ethereal and more tactical than any other tabletop game out there.

It's also, y'know, literally haunted by its own monster, so there's that, too.

Unlike most indie story games, this is a chonky book with a lot to digest, with a gorgeous, easy-to-read layout, and evocative art that matches the lonely, tortured tone of the game. It's easy enough to jump into for a one shot without much prep other than gathering materials, but I think it really shines in the format of a short campaign of 1-3 sessions.