I'm really enjoying this game! A really nice arrangement of puzzly systems. I got to the scary square enemy once, couldn't get past it, and now have been wrestling with how greedily I can get away with playing in order to prepare. The answer: not quite so greedily as I've been trying!
Mechanics question: is the RNG tweaked to discourage "dumping" pieces? Or am I just seeing patterns where there aren't any? I swear that when I place a piece that I don't walk onto, I get the same piece again way more frequently than 1/7 of the time. After losing a third game in a row to a situation where I dump a piece, get the same one, dump it elsewhere, then get it a third time, I'm feeling like maybe I should just take overlap damage more often instead of fishing for a better option. But of course, I'm way more likely to remember these situations, so my perception is likely skewed.
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Happy to hear you enjoyed it! I think I didn't intentionally implement anything like that.
Now you are making me wonder if I implemented something to balance the odds of pulling each piece but didn't consider piece dumping, which could lead to the case you were mentioning. I made this game a couple of years ago, and I don't really remember it, hahaha.