Hi,
Thanks for getting in touch, but we aren't looking for testers at this moment.
Best,
Ludipe
Creator of
Recent community posts
Hi!
There are around 60 levels (plus narrative scenes). The minimum playthrough time tends to be around 2 hours, but that can stretch to 4-6 hours based on your familiarity with puzzle games and if you want to see all the content.
Levels are built with one solution in mind, but the open mechanics lets you complete the levels in different ways (and I try to encourage that, I never block alternative solutions). On some levels, you can even reach the solution using fewer resources. So it's more open than your traditional puzzle game but not as open as a management game.
There's an old demo on Steam that I'll publish on itch if I find time to update it.
It's a coop game for two people playing using the same computer. One person looks at the screen and is given instructions (but can't use the keyboard). The other person is able to press keys but doesn't know what's going on. The first player will direct the second saying things like "a little bit to the left", which is supposed to mimic what happens when somebody is scratching your back.
Hi! It's a tricky answer.
I built a custom level editor while working on the game, and I really want to release it. Most developers don't do this because (unless your game is super popular) it barely gets any use. I don't mind that, it's just a thing I want to do for personal reasons.
So I need to really polish it (right now it's not meant to be used by others) and make it easier to share levels around. That last part involves a lot of work and there's a chance I could hit a major block (I'd need to look into implementing steam workshop into the project structure).
The game will launch without a level editor. After that, I'll start working on a public level editor, but it involves a few challenges I haven't tackled in the past, so I can't make any official announcements until I'm sure it's happening.
Hi there! I used one of your tracks on this jam game.
https://ludipe.itch.io/overwhelmed
Thanks a lot for sharing it!
¡Buenas! Me alegro mucho de que te gusten mis juegos :-D
En cuanto a lo de la inspiración, sale un poco de cualquier sitio. Normalmente es más fácil que me inspire con cosas que inicialmente no están relacionadas con juegos (aunque luego busque mecánicas o estructuras más comunes para articular esas ideas).
Hi, thanks for reporting all this!
What was the hardest part of 2/22? I meant for it to be a tutorial. You only need one move to solve it as I was hoping that could be used by players to toy around and understand the rules.
Regarding the bug, could you provide some more information so I can understand how to replicate it?
Best,
Hi! Really happy to see you liked the concept.
The game is meant to be a bit challenging, but it's not random. Once you understand the systems, you should be able to win every run. People who are familiar with games like this tend to start winning in just 2-3 tries. And people who are super used to these mechanics might even win their first run.
I don't want to spoil anything, but the game is quite small and, once you start seeing the key synergies, you'll start winning. I hope you make it to the end! It's all about figuring out the right actions to use.