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A member registered Jul 02, 2014 · View creator page →

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Thanks for getting in touch, but we aren't looking for testers at this moment.


I'm flooded at the moment with very basic post-launch support. But send me an email to hi.ludipe @ gmail . com and we'll see if it can be done.

There are around 60 levels (plus narrative scenes). The minimum playthrough time tends to be around 2 hours, but that can stretch to 4-6 hours based on your familiarity with puzzle games and if you want to see all the content.
Levels are built with one solution in mind, but the open mechanics lets you complete the levels in different ways (and I try to encourage that, I never block alternative solutions). On some levels, you can even reach the solution using fewer resources. So it's more open than your traditional puzzle game but not as open as a management game.
There's an old demo on Steam that I'll publish on itch if I find time to update it.


Only doctors on the left can take 3 patients. The game doesn't save your progress but you can use the commands from the help menu (pressing H) if you want to go back to this level and finish the game.

This is absolutely amazing and mind-blowing.

As long as the theme fits! (and you explain that in the field that appears when submitting)

It's a coop game for two people playing using the same computer. One person looks at the screen and is given instructions (but can't use the keyboard). The other person is able to press keys but doesn't know what's going on. The first player will direct the second saying things like "a little bit to the left", which is supposed to mimic what happens when somebody is scratching your back.

Hi! It's a tricky answer.

I built a custom level editor while working on the game, and I really want to release it. Most developers don't do this because (unless your game is super popular) it barely gets any use. I don't mind that, it's just a thing I want to do for personal reasons.

So I need to really polish it (right now it's not meant to be used by others) and make it easier to share levels around. That last part involves a lot of work and there's a chance I could hit a major block (I'd need to look into implementing steam workshop into the project structure).

The game will launch without a level editor. After that, I'll start working on a public level editor, but it involves a few challenges I haven't tackled in the past, so I can't make any official announcements until I'm sure it's happening.

Thanks for your comment! It does mean a lot, I'm really happy you're using this tool.
Apparently, I decided to upload the source of this to the itch page, so I might be able to implement saving options. Give me a few days to look into it!

Hi there!

We can totally add your game. DM me on twitter (Ludipe) or send me an email (hi.ludipe [at] so we can sort this out.

Hi! This sounds amazing! Please, submit it to the jam!

Making a game for your family is perfectly fine.

Tired doctors (gray) can only take one patient. But if a doctor gets 2 or less patients on the first turn (left), they won't be tired on the second turn (right).


Tip: You can skip any level in the game.

Hi there! I used one of your tracks on this jam game.

Thanks a lot for sharing it!

It's certainly doable, but I finished this project a long time ago and I'm working on new things. I might revisit this later on, I love spelling games!

Hi there! The ratio thing is just a narrative bit, the mechanics in level 3 are just like the ones in level 2. You can skip any level from the help menu if you want to.

I made this years ago but I'm 99% sure it's just a mistake. Probably hahaha.

¡Buenas! Me alegro mucho de que te gusten mis juegos :-D
En cuanto a lo de la inspiración, sale un poco de cualquier sitio. Normalmente es más fácil que me inspire con cosas que inicialmente no están relacionadas con juegos (aunque luego busque mecánicas o estructuras más comunes para articular esas ideas).

Yup, that seems to be the issue. The AI is as simple as it gets and it seems to be having trouble with that mechanic. Thanks for the report!

That's amazing! :-D

I just tested it and it's definitely a bug. I made this game long ago but I don't think many experimented with the wannabe class haha.

Glad you enjoyed the other bits of the game!

Thanks for the feedback!

Yeah, that's a design flaw. I remember thinking about it, I'm not sure if it's a bug or if in the end, I disabled that because I hated seeing a bunch of sad faces in line haha.

Thanks for reporting this! My guess is that it has to do with the browser the desktop app uses (html5 games can have some odd audio bugs on specific browsers).

Thanks for the comment! Yeah, the first level is confusing lots of people. I put that piece on the grid because I thought it'd help players understand the concept, but looks like I achieved the opposite haha.

Just uploaded a fix that puts that piece out of the grid and adds a quick text hint.

Great, I understood the confusing part and I'll update it later today.

I'm still not fully able to recreate that bug, but I'll keep trying to see if I can find what's wrong.


Hi, thanks for reporting all this!

What was the hardest part of 2/22? I meant for it to be a tutorial. You only need one move to solve it as I was hoping that could be used by players to toy around and understand the rules.

Regarding the bug, could you provide some more information so I can understand how to replicate it?



Right, I didn't see how that would be troublesome with touchpads. I just uploaded a fix that lets you rotate pieces by pressing space. I hope that helps!

I'm sorry that happened. I haven't had the chance to test the game that thoroughly, though I've showcased it at a few events and it's the first time I hear about that happening.

Yes, I worked with the staff at CoolMathGames to upload it there.

Hi there! This was quite fun. I finished in under 100 turns, and developed every technology (but didn't use most of the advanced buildings). Btw, since the "buy" button is grey is kinda looks like something you wouldn't be able to click on.

Glad you liked it! I'm currently working on a bigger version of this.

Hi there! I don't have a copyright on dice games. Like I said, this is inspired by Dicey Dungeons and without it, this one wouldn't exist. Go ahead and make your game and, if you feel it's way too close to this one, try to add a new twist or fix what's not fully working.

Apologies for that! It was the first time I implemented one of these systems and looks like I chose a poor dictionary.

Yeah, that's totally a typo!

Right! As I said in other comments, I'll expand this concept at some point.

Happy to hear you enjoyed it that much!

yaaaay, congrats! :-D

Hi! Really happy to see you liked the concept.

The game is meant to be a bit challenging, but it's not random. Once you understand the systems, you should be able to win every run. People who are familiar with games like this tend to start winning in just 2-3 tries. And people who are super used to these mechanics might even win their first run.

I don't want to spoil anything, but the game is quite small and, once you start seeing the key synergies, you'll start winning. I hope you make it to the end! It's all about figuring out the right actions to use.