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Ludipe

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A member registered Jul 02, 2014 · View creator page →

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Hi! This looks lovely. Not a professional translator, but I'm a Spanish game designer. Ping me at " hi.ludipe [at] gmail.com "if you want to talk about this.

Always up for things like that. You can send me the details to:   hi.ludipe [at] gmail [dot] com

This is amazing, thanks!

Hi there! I'd like to submit my collection of small experimental analogue role playing games.
https://ludipe.itch.io/an-anthology-of-cozy-rpgs

Hi there! I'm really happy you liked this game.

Glad you enjoyed it!
The game has no end. I thought it didn't really make sense given the theme.
As the description says: "Once dialogues start repeating you've seen it all"

The engine places your save in a different folder. Even if you delete the game folder, that won't remove your save.

The main mechanic is based on mastermind, you try something, get feedback on it and then try to decide how to evolve it.

I think it's amazing you both made this.

Just make whatever feels good to you and remember that there's no shame in stopping something if you need to.

Only in another computer. Decisions in this game are final.

Thanks! Happy to hear you liked it :-D

Thanks! I don't have tons of experience on reddit, I tried sharing it there but it got removed right away.

Speaking of jams, just major ones like Ludum Dare can draw some traffic to your game. And even then, that's a low amount of clicks compared to sources like reddit, press and curators. Having a ranking wouldn't help with visibility. It's great that you want to promote your games (and it's a thing I totally encourage you to do) but look for that on the proper places, where it can draw a good chunk of traffic. Try uploading it to other websites, talk to game portals about licensing, send a pressnote, post it on reddit and create some buzz on twitter.

If it's not getting enough traffic maybe it's because it's not eye-catching enough. Or maybe the gif you made could be better. Maybe it's the game itself, nowadays people have lots of amazing games to play, it's hard to get visibility. Just keep trying. Promoting your  work is like making it, it requires a lot of time and patience

Start with yout itch page. Make it nicer. Change the theme options. Find the best tags. Complete all the metadata.

Did you click on the link on my message while logged in with the account that uploaded the game?

This is a really cool idea! I actually made a game like this a couple of years ago. It got picked for the Now Play This showcase. I'll try to find time to join this jam.

Use this link to submit your game. Joining a jam only sets a reminder for when it starts. To submit a game you have to go to the jam page (after uploading your game to itch) and click on submit before the deadline.

¡Buenas!

Es un esfuerzo enorme hacer un juego en 3D con estas características durante una jam. La mecánica de la cartas me ha resultado un pelín confusa, no he conseguido ver ninguna. Te dejo las dos notas más relevantes que he visto depsués de jugar:

- Creo que al ser un juego de conducción relajante/narrativo la ciudad debería tener más personalidad. Lo de hacer una ciudad (y más durante una jam) siempre es un reto gigante, normalmente la única forma de que funcione es elegir algún estilo o ambientación que esconda los pocos recursos que tenemos. Por ejemplo, si la ambientación fuese algo estilo isla griega (ej: Santorini) con cajas blancas y esferas azules se podría hacer algo pequeño, resultón y con bastante personalidad. Lo principal es conseguir darle la vuelta a las limitaciones que tenemos.

- Usar canciones famosas (y registradas) en un juego puede acarrear problemas legales, pero además deja de lado el poder ponerse creativo con esa parte. Puedes mirar en sitios como Soundcloud o Newgrounds (siempre comprobando que tiene una licencia que lo permita o le has pedido permiso al autor), recurrir a archivos históricos o a creaciones de amigos/conocidos. Se pueden hacer muchas cosas interesantes con ese tipo de recursos (y le da más personalidad al juego).

¡Enhorabuena por completar la jam y espero que sigas haciendo más!

You are asked to start developing after April 24th. Itch will allow you to upload games until May 3rd (included).

A ranking is subjective, just browse the entries when the jam is over and play the ones that catch your eye.

As long as they were made for this jam you can submit several games. We had to take down several submissions that were just doing spam and not actually participating in the jam.

Submissions that are clearly not related to the jam will be removed.

Hi!

- On the jam page there's a minor guideline regarding art.

Bold art. Try to follow the art direction of classic arcade games, be it pixel art or not. Try to use limited colors and simple iconic shapes.

And what the jam page says about those guidelines:

This isn't a ranked game jam and rules aren't strict, but try to follow the major guidelines (and as many as the minor ones as you want)

We're trying to encourage people to recreate the art direction of classic arcade games, but you are free to ignore that.

- As the page says, we take all kinds of submissions. Downloadable are fine.

Can I use twine? How about a boardgame?
Everything is allowed, just try to get creative to adapt the guidelines.

Yes, but keep in mind that if that's the only build available most people won't be able to play your game. Make sure to upload a video showing gameplay at least.

Sure thing, just try not to create assets or code until the jam starts.

Hi there Brandon!

Thanks for your suggestion. While I understand that you might find that extra motivation rewarding, I don't think it's a positive thing. It turns a collective creative effort into a competition and makes most people behave in a different way. It can make some users feel intimidated, push others to crunch and even discourage others from experimenting (among several other things).

There are lots of jams that have a ranking system (like Ludum Dare, which starts tomorrow), I think it's nice that we have both types of jams. This won't be one with a ranking system.

Whoops, missed that! Thanks!

Glad to hear you enjoyed it! You can keep listening to the podcast here:

https://omeninvestigations.podbean.com/

Lovely!

Just bought this. The game played the intro, faded to a black screen and resetted itself (it did this on a loop 4-5 times). Then displayed the same error message other users were getting.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object oClient:

Unable to find any instance for object index '100012'
at gml_Object_oClient_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oClient_Step_0 (line -1)

That was what I was going for. Sorry to hear you are not feeling ok right now, remember to surround yourself by those close to you.

You're right! I can't change the name right now, but I'll keep it in mind if I do this jam again :-)

Yes! Just like the example, pen and paper. Will add it to the main page.

Thanks a lot!

Thanks! :-)

Thanks for the lovely comment!

Thanks a lot for sharing your story!

Yeah, I agree that WASD + ZX isn't ideal, you can still use the arrow keys to move around.

Given the nature of the jam, this game won't be updated. I'm mostly prototyping tiny things that I might use on future projects, but for now they'll remain as tiny playable goal-less things.

Thanks! I think the idea of game mechanics (like placing a sprite) that have no relevance in terms of game logic (the object isn't interacting with anything) but still means something to players can be interesting.

Hi there!

I wanted to play with the idea of a space that is "broken" (doesn't work the way we expected it to behave) but it has rules that support it. It's procedurally generated but the levels are the same for every user.

Players can move around, create a ladder that takes them to a new level or leave breadcrumbs (this is just a visual mark). If you place a ladder in a certain spot of a certain level it'll always take you to the same destination. There's no randomness.

Each of the tiles in the floor has an id that goes from 1 to 64 (as there are 64 tiles and 64 stages). Going through a ladder placed on a tile with id X will take you to stage X. Tile id is based on its placement and remains the same on every level. This is hidden to players, because they just need to see there's a certain logic in exploration, not understand all the rules.

Space feels finite after exploring a bit, and I think that's the important part, finding tracks that you left a few seconds ago.

And I think that's pretty much it, love the concept of the jam and I'll try to find time to make a few more prototypes. This one can be found here.