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A member registered Jul 02, 2014 · View creator page →

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The composers are listed on the game's decription, but I can't recall who made each song. Sorry!

Hi! Thanks for your feedback! :-)

Yeah, the game is definetely super unbalanced. Things came up on the last days and I had little time for the game. I think I ended up having like less than an hour for balance.

There was a fourth plant (that I had to cut off due to lack of time) that allowed you to have some control over enemy spawn. I agree having an enemy spawn right next to a plant feels cheap. You can move to agro them far from the plant but that strategy only works on some cases.

The yellow squares are just the enemy trail. I added them when enemies just teleported from one tile to other so you could see where they came from. I guess now that the enemies move properly those yellow are distracting and confusing.
Again, thanks for the detailed comment!

Thanks! Glad you enjoyed it :-)

If I were to expand this I would have to start all over haha. I always have a hard time coding turn-based games with multiple enemies. The code is messy as hell even for jam standards.

Hi! Adultlike was meant to be browser-based only (that one is still in English). The downloadable versions were made a year after its release and for a special occasion. English-speakers should play on the browser. Sorry about that.

Thanks! :-D

If you double click during a cutscene it just toggles super fast speed. I should have hinted that.

Hi everybody!

I'm not at GDC because it's way too expensive. I'd love to attend (and join Train Jam) one year if I'm lucky enough. Anyway, I work as a game designer at AlPixel Games, join lots of jams, work as a regional organizer for Global Game Jams, set up events and give talks.

I enjoy doing lots of games on my own when I'm not at the office. I upload all of them to itch and I usually publish 1 game every month. You can follow me on itch or on twitter. They're free so people can play them and, hopefully, enjoy them so try a few if you feel like it.

I don't have anything super big or fancy to show right now, so I'll just leave a link to the last thing I made: The ever-changing case of the unpaid rent.

I'm about to release a physical card game I've working on for a while and I think my publisher will soon publish on itch a coop puzzle game I released on Switch about a month ago. I'm also working on an upgraded version of this game, which is going to be featured at the Leftfield Collection during the next EGX Rezzed (that's exciting!)

I guess that's all. Take care of yourselves and enjoy not being at GDC.

I just uploaded a quick fix, let me know if it's better now :-)

Awesome! :-D

Yeah, loved the Witness. Couldn't stop seeing game patterns in real life when I played it haha. So happy to hear you liked it! :-)

Glad to hear you liked it so much :-)

Thanks for playing and leaving a comment :-)

So I took a look at the source and all the text seems to be integrated through code and not images. So I can send you a spreadsheet on Thursday with all the text, you can translate that to French and I'll implement it. Send me a message to and I'll get you the spreadsheet once it's ready :-)

I'll try to check this today later at home and see how hard it'd be to translate it :-)

Thank your for all your lovely comments! <3

Aaaaw, so glad you enjoyed it :-D

The thing about numbers and game mode selection wasn't a deliberate design choice, just a mistake.

I have a few projects releasing soon, so I'm quite busy, but I'm hoping I can find some time in the next months to make a new version with some small improvements (including fixing the thing with the mode selection).


There's only one ending.

thanks :-D

Thanks! Happy to hear you enjoyed it :-)


I had a couple of months filled with deadlines and things but I'm back to my usual game jam schedule. Already prototyping something new :-P

Really happy to hear you liked it! :-)

By the way, I learnt that german word long ago thanks to chess and I always thought its meaning was beautiful. I had to use it at some point hahaha.



Hi there,

I found this thread because I got some really angry PMs from you on twitter and I wanted to get in touch with you to hear more about this, but looks like you had blocked me.

I did a search on my posts to find out what was that I had written. Here's the thread I think you were refering to:

I meant I had moved your message to "Find Friends", which is a category on that forum meant to find others to work with.

I'm really sorry if it sounded like I was mocking you. I now see that having that name on a category can lead to some awkward messages.

Again, sorry about the misunderstanding, I wasn't trying to being toxic, just informing you that I moved your thread to another forum called "Find Friends".

Let me know if you were referring to some other message, I don't mean to pick on anybody.

Aaaw, thanks! :-)

This is lovely! Thank you :-)

Construct 2 :-)

Thank you, this is great! :-)

Will add it to the game page.

Use the right arrow key to advance. After reading an order you just type in any word you want and press again the right arrow key to send it (if the dictionary can't find it the game will tell you "We can't use that). Find real words that follow your client's needs. That's pretty much it.

I checked out yours, it's pretty cool! :-)

Thanks! :-)

It's just a txt file with 70.000 words. The engine has a function to figure out if a given string is part of another string. I just added a few tweaks to make sure it worked properly.

Thanks! :-)
I just googled something like "English word list txt" and found lots of different options. I downloaded a couple and tested them (trying different words that came to my head and seeing which ones included them).

The game was made during a jam, that's one of the reasons for the abrupt ending.

Thanks for the lovely comment! :-)

Definitely trying to do my best to keep it up ;-)

Thanks for your lovely comments!

Thanks! :-D

It was fun making it, I might try to do a few tests with this concept once I finish a few on-going sideprojects

Aww, it's great to hear that a game you worked on touched somebody :-)

Aawww, thanks a lot, that's exactly what I was going for :-)

I'll do my best to get this one in some showcase