Aaaw, thanks! :-)
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Use the right arrow key to advance. After reading an order you just type in any word you want and press again the right arrow key to send it (if the dictionary can't find it the game will tell you "We can't use that). Find real words that follow your client's needs. That's pretty much it.
I just googled something like "English word list txt" and found lots of different options. I downloaded a couple and tested them (trying different words that came to my head and seeing which ones included them).
My OCD won't let me not answer every comment hahaha.
Yeah, making it feel like actual work where you have to decide when it's good enough (or if you just want to skip a client) was the whole point. Also defining the formulas that decide whether a nose is pointy or piggy was quite tricky.
Thanks for the video and the article! :-)
Oh, thanks a lot for the article and the video! :-)
This game was showcased at the last A MAZE Johannesburg. I couldn't be there it would have been amusing to watch people play and continue the city some other person started.
This is a direct quote from the FAQ: "Board games, pen & paper, alternate reality (somebody make one of these please), VR, etc. Everything's allowed."
Go for mobile, web or whatever feels right :-)
1) Are pre-written stories allowed? Yes! Jams shouldn't be a competition, just something fun to enjoy while you make games. So yeah, you can use your pre-written stories. Try to do something different gameplay-wise, it's always more fun to try out new things.
2) Can I use existing code? Sure!
3) Can I submit more then one story? As many as you want!
4) Can I make text-based adventure at all? Text adventure, pen and paper, VR, alternate reality, traditional videogames or whatever you feel it's right.
5) Will it be a must to share the code? Nope! It's always cool to share it but it's your choice.
Hi there! While I'd encourage you to start something fresh (as I believe it'd be more fun and interesting) you are free to do as you wish. This isn't a competition and there aren't strict rules. It's all about having fun and creating cool stuff. The rest is up to you.
The rules of the jam specify everything's allowed:
"Upload it as a text file, pdf, or any other format"
"Follow whatever form you feel gets across your manifesto in the most appropriate way (plain text? Carefully arranged? Written by hand? Recited? Playable? anything)"
It'd be cool to experiment with a different format.
Yeah, I agree. I had something else in mind for the beginning and the ending of the story, but that would have made the scope of the project much bigger so I tried something else. Anyway, most people at the site seemed to understand the core message, hope my alternate solution is good enough.
Since it's a small jam, and devs are encouraged to do short projects, there's no discord. Some people are sharing their progress on twitter, but double-check that the person you're making the game for isn't on twitter already :-P
Hey there! Yep, hubs are no longer lineal, so some stages will unlock 2 (sometimes even 3) new stages. This was suggested by several users and it looked like a cool idea, so I decided to give it a try.