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Very cool concept, with tons of potential. Reminds me a bit of a streamlined Neo Scavenger. Like Daniel I also appreciated the hill/visibility mechanic, but I wish there was more to see on the map, like some indication of what might be found in a given hex. Seemed a little too random /luck-based whether you might find what you need. 

But this is a terrific platform to build on, and I could see it becoming a really good game.  (Art is cool too!)