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(+2)

The aesthetic is wild I would be fascinated to learn what your process is for the art, since I'm guessing this isn't drawn in Decker, lol! The characters are so mean though, haha!

I did have some trouble with inadvertent double-clicking, I think because some of the clicking on people was triggered by a mouse-down event, whereas advancing text and such was triggered by a mouse-up event. So I'd click someone, immediately they'd go into a dialogue sequence, but if I released the button too slowly it would register as a click in dialogizer and I'd miss the first line of dialogue.

I think this is because the "click" event for a canvas runs on mouse-down, whereas for buttons and such it happens on a mouse-up. One way around this (which is how I've done it in my own stuff) would be instead of having the clicks handled by the canvas itself, to have a button of the same size as the canvas that handles the input. Then you also get the benefit of the mouse cursor changing to show that it's clickable - which may or may not be a desired feature, haha. There is also a "release" event on a canvas that might work too?

But yeah this is so wild and there's a cool range of puzzles going on here. Nice work!

(+1)

Thank you so much <3. For the artistic part, the process is actually quite simple: I created the collages rather roughly using Photopea (making heavy use of the Healing Brush), then I used ditherit for the "pixelated effect" with a 14-color palette (to use 14 colors + White and Black). For the characters, I used the same process but only with black and white. 

I took a look at the canvases, and you're absolutely right. I’ve now tried changing all the dialogue canvases from on click to on release, and it does seem like the text flows more smoothly. Thanks!

(+1)

Oh cool, Ditherit is great! Ahh, they're photo collages then? It's a great visual style and it works super cool with the palette!