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Hello, I'm a huge fan of the shader! I have one issue I'm struggling to figure out. Using the 480i preset, I get a minor reflection on the borders of the image. I have set border_width to 0 and border_brightness to 0, played around with a bunch of other settings and can't work out how to remove this. I haven't tried any other presets as my game was 640x480 originally. Thank you in advance if you can help me!

(+1)

I just took a look, and it seems that the screen edge antialiasing is responsible for that 1 or 2 content-pixel reflection. For a quick fix, just change line 134 of shd_crt from this:

float width = max(1.0 / u_output_size.x, 1.0 / u_output_size.y) * 8.0;

Into this:

float width = max(1.0 / u_output_size.x, 1.0 / u_output_size.y) * 1.0;

Hope this helps! I'll most likely fix this in the download at some point in the near future.

(1 edit)

This worked, thank you!

I wanted to let you know I was unable to get the preset to work across multiple rooms initially. It only wanted to work in the room the preset was actively in. I added a Room Start event to the preset that just reruns the creation code whenever I change rooms, and it works now. Could this create problems in the future?