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We really had a good time playing this! I do appreciate your gameplay-first approach. This is quality stuff for such a short jam. At first we felt it a little punishing, but as we got better and understood how things worked it felt more fair. I think the balance between strength and width of your hit is interesting. The precentage at the bottom was confusing. I'd like to see some immediate feedback when the nail is ready to go in. Sometimes the nail would be "good enough," but we wouldn't realize and then accidentally ruined it, this felt a bit strange. 

Thank you! Funny enough, that percentage on the bottom was a debug tool I neglected to remove haha! I think you hit the nail on the head when it comes to feedback about the nail.