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Hey King, thank you so much for checking out my game.

I'm pretty chuffed with some animations as well, not bad for a programmer art 😎

I have to admit I wasn't too happy with having to drop back to melee and making it less powerful to force players go get better weapons and leaving them exposed if ammo is out.

So, at the moment I'm working on two fundamental changes to gameplay - making smaller hub / home level where player goes off to short mission levels, and revamping weapon system completely.

I'm thinking you get to choose main weapon with unlimited weaker attack, but somehow you can fill up overdrive meter to unleash powerful super attack with some special visual effects for short period of time. Main weapon and super attack are not linked, so you can mix and match them freely, should make it a bit more interesting for players.

Instead of unlocking weapons in "mission sections", you select your loadout in hub world, and can unlock new items same way, spending in game points you collect on missions.

Also was thinking of making guitar into short-distance flying boomerang.

How does that sound? 😅