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During development, the game works fine with both Windows 7 and 10.
Issues like freezing usually happen if there's something else intensive running at the same time. It may also run slower if the game's window isn't selected.
The engine, rpgmaker, also uses graphical libraries common for browser content, so checking if Java/Javascript is up to date may help

Thank you. So, can we use the other empty game savefiles for our current game or no? Or do we have to rely on the autosave feature for saving? And if not then, where do we go to save?

the game only has autosave, but like in other comments you can trigger autosave by entering/exiting rooms. It also always autosaves in the first file slot.

Yeah, so why does the game have multiple save files then? Because that's odd to have that if we're only allowed one save file to use.

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I've been playing the game with nothing else opened, except task manager in the background to check what was going on.

Apparently sometimes (specially when in wrong turns, accessing menus, or combat, and some other random times) it eats CPU and GPU like crazy, then goes back to normal. Something I've noticed is that in the task manager there are 3 game process... Game.exe (32 bits), Game.exe (32 bits), and Game.exe (32 bits) (2)... By the way, I use windows 10 64 bit. It seems that the one with the (2) is the main process, but still I found it odd. Also in theory my Java is up to date.

EDIT: Something I've noticed is that after you startup the game, it runs well for about 3-5 minutes, then starts to slowdown or freeze. Hope all of this info helps.

About the engine, yeah, I've heard of similar problems with the RPGMaker MV engine, so it could be something about it and not the game itself. I'll look further into it, thanks a lot for your response, oates. Despite the freezes and stuff, I'm loving the game. So again, ty.

MV's engine does have a lot of lag I've noticed. Even just trying to run any game on it for me it bogs down my CPU.