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Yes, using hash marks was what I was thinking. But writing a number, crossing it out when it changes. It was a way around using paperclips. Which is, of course, what the paperclip method is trying to avoid in the first place. 

What I personally think works best is using the labels I made.  Placing a CURRENT label on the page where any stat changes. But I didn't want to make that some kind of requirement for using the notebook. 

As it's billed as an all-in-one item, I needed to include some way of tracking your stats, so the large blocks were the best solution I could come up with that didn't involve using any extra items (like paperclips). 

Hope that helps. 

(1 edit)

Another option that I found somewhere as a technique is to add circles for what you have/get, and fill/cross circles when you loose them. E.g. starting with

Health: ○○○○○

When getting 2 harm, fill/cross 2:

Health: ●●○○○

When healing 1, add 1 circle again:

Health: ●●○○○○

etc. (Circles could be included in a template in very light gray, to be outlined when you get them.)

That's also an option, although I would be hesitant to add them. I think it could be more confusing if there were a mass of light-grey circles in the blocks ( or at least as confusing as the blocks themselves, I guess). It wouldn't be much of a problem if you were to use that space to add circles yourself, however.